Sunday, January 7, 2018
Now the Anti Paladin Can See in the Dark
Now the Anti Paladin Can See in the Dark
That last session went really well. The party met Fat Grundle in all his 9 naked glory, and he tossed poison snakes at them and blasted them with flaming-booze-breath, which is what adventure is all about. Im pretty sure this was Tolkiens original draft of the Balrog fight.
Mongo used his d30 roll attempting to one-shot Fat Grundle - and rolled a 1. Nobody messes with Fat Grundle. Panic set in soon after. Once again, a player got poisoned, and once again they relied on Dr. Giggles to save their bacon. They keep getting lucky with those Dr. Giggles rolls... eventually theyll blow the roll, though, and it will end in gruesome death. Ive managed to stick Netal with a giant smelly clown foot though, so its all worth it.
George the Cleric dropped 3 points in wisdom as well, so it was a pretty sweet night as far as player-mangling goes. You win some, you lose some. His player was kind of bummed, he hasnt really internalized that in Labyrinth Lord stats are pretty meaningless - 14 wisdom doesnt have a lot of advantage compared to 11. He likes to play with all the fiddly bits though, so hell have to learn to take the bad with the good.
The last great triumph was the anti-paladin gaining wide-spectrum vision. Just what they need - a treacherous henchman who can now see in the dark.
I suppose its in bad form to crow over your players setbacks, but they walked out alive and richer than before, so Im going to wallow in the hilarity of it all regardless.