Monday, January 22, 2018

Blur goes mental

Blur goes mental


Check out this new "Warhammer: Age of Reckoning" cinematic the insanely talanted guys at Blur Studios did:



Its done in mental ray (except some certain passes like particle work done in 3ds Max Scanline renderer (& maybe other renderers as well*)), and I even had the opportunity to render some of these characters myself, which was fun.

Its a suitably epic piece of work, Id say.

What may interest people is that this is largely lit by physical sun&sky, and is using final gathering for indirect light. Clearly, the era of "fake everything" and "you cant use GI in production" is coming to a much needed close.

/Z

* = A ton of Particle work was done in FumeFX, which isnt available for mental ray quite yet. But a little bird has told me that this isnt too far into the future....

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